Senior Unity Developer

I build games and interactive experiences.

10+ years of Unity development across mobile, multiplayer, VR/XR, physics, and gameplay systems.

10+

Years in Unity

10M+

Game downloads

VR/XR

Quest & OpenXR

Multiplayer

Real-time systems

Dan Gohil

About

Unity developer focused on gameplay and systems.

I'm a Unity game developer with more than 10 years of experience building games and interactive experiences.

My main strengths are gameplay architecture, multiplayer networking, physics-driven experiences, VR/XR development, optimization, and UI systems.

I've worked across sports simulators, RPGs, casual games, AR applications, and multiplayer experiences, both independently and as part of distributed development teams.

Selected work

Projects

Games and interactive experiences built with Unity across VR/XR, mobile, multiplayer, and simulation.

Career

Experience

Feb 2022 – Present

Lead VR Developer

Smashville, USA

  • Led end-to-end development of sports VR simulator (Badminton and Pickleball) in Unity as sole developer - architecture, gameplay, physics, UI, and deployment across target headsets.
  • Designed and implemented realistic racket/ball physics and player input mapping using Unity Physics and custom kinematics to achieve natural gameplay feel.
  • Implemented single-player and multiplayer modes, drills, and real-time voice communication between players and coaches.
  • Built simulators for Oculus Quest 2 and Quest 3 and handled platform-specific optimizations and performance tuning
Jul 2020 – Jan 2022

Lead Unity Developer

Epizodic Entertainment, South Korea

  • Lead development for Nightbird Society; improved user retention by 20% via gameplay and asset optimization.
  • Optimized UX, gameplay and Reduced loading times by 40% through memory optimization and effective use of Addressables.
  • Delivered key game features across all levels, leading to positive critical reception.
  • Built performant 2D physics and interaction layers, balancing deterministic behavior and feel using Unity’s 2D Physics and custom kinematic logic.
  • Integrated Firebase for analytics, remote config, and cloud saves to inform retention experiments and remote tuning.
May 2018 – Jun 2020

Senior Unity Developer

Perfectrix Technologies, India

  • Built educational and interactive children’s AR apps that increased engagement by ~50% and downloads by ~15%.
  • Optimized asset management and implemented ground-breaking AR object interaction, significantly improving performance on mobile devices.
Dec 2013 – Feb 2017

Unity Game Developer

Interactive Games Entertainment, Netherlands

  • Managed the development and publishing of many Racing, Simulator, Sports games including Mini Golf Multiplayer, a sports game with realistic physics, achieving 10M+ downloads across Android and iOS platforms.
  • Implemented multiplayer and customization features as one of the live ops, resulting in a 25% improvement in user retention
2019 – 2013

Education: Bachelor of Engineering

L.D. college of Engineering, Ahmedabad, India

  • Computer Engineering

Contact

Let's build something.

Have a Unity, gameplay, multiplayer, or VR/XR project in mind? Send me a message.